Been burned too many times by townie fashion? Take control of the threads around your hoods by instituting uniforms! Assign outfits based on Body Frame (Adult/Child), and Fashion Preference (Masculine/Feminine) then restrict by Situation Jobs or Careers, and limit to specific Regions.
Once a Sim has a uniform assigned, anytime they spawn to be assigned to a job (bartender, walkby, student, etc) or a career during work hours, they’ll automatically have their outfit overwritten by your uniform!
These localizations are included, no extra downloads required.
🇨🇳 Chinese (CHS & CHT) by StarAura
🇯🇵 Japanese by marudada
🇵🇱 Polish by Robbybaseplate
🇧🇷 Portuguese (PT-BR) by Cs
🇷🇺 Russian by B3
🇲🇽 Spanish by AnRuCis
Go to High School, or find any Sim (child or older) out in the world and look for the Fashion Authority category. Then select Create Thread.
Body Frame and Fashion Preference will be pre-selected based on the Sim you targeted. However this lets you assign a Thread with the same restrictions on a different frame or preference.
Select Generic, Situation Job, or a Career restriction for the uniform. Situation Job will show any of the jobs the Sim is currently assigned to. Careers will show any careers the Sim has joined. Generic uniforms will not have a job/career restriction and are not automatically assigned on spawn.
Once you’ve set your restrictions, a Thread will be created that you can then Modify in CAS at any time. I recommend you first Rename so you don’t lose track of your new Thread after leaving CAS.
If you are creating High School Student uniforms, I recommend creating a Career restricted Thread as most students have their own Situation Job and would require almost 8 unique Threads for each Body Frame.
If you are creating High School Principal/Teacher/Custodian uniforms, I recommend creating Situation Job restricted Threads, as they do not have a related career for those Sims.
General Usage
Warning
If you are performing a 50/50 mod test or removing CC for any reason, please be sure to backup your lot51_fashion_authority_data folder. Removing CC that was included in a uniform could corrupt the Thread and cause your Sims to show up nude in inappropriate situations.
Occults
By default Full Body, Upper Body, Lower Body clothes and Shoes will be enforced. This means a Sim’s everyday accessories will merge into the uniform like Hats, Earrings, Socks, etc.
There is a new Outfit Merging Rules option when editing a Thread to customize this functionality. Select all the options you would like to enforce or keep empty. Otherwise unselect to allow merging.
You can also Disable Merging which will prevent any accessories or outfit parts from a Sim’s everyday outfits appearing on your uniform if you need strict enforcement.
The Outfit Merging as Accessory/Prop Templates feature that was introduced in 1.3 is now controlled by the “Enable Accessory Merge Mode” setting.
When enabled, manually changing into Threads will merge into the Sim’s current outfit instead of choosing an everyday outfit. The setting will disable itself again the next time you restart the game. This is an advanced feature and requires you set up the merging rules on your Threads properly for the best effect, as shown in https://www.youtube.com/watch?v=aqfWkZR3B7Y by SurelySims.
Generic uniforms will not be automatically assigned to spawning Sims, however their outfits are available at any time to manually change into through the Change into Threads interaction.
Apply a uniform specifically to Teachers, the Principal, Baristas, etc by using a Situation Job restriction type. Situation Job uniforms take precedence over Career uniforms if they occur at the same time during work hours.
Use a Career Thread to apply a uniform during work hours. This is useful for Students at school to all be in the same outfit regardless of their individual job. However, you can still apply individual job uniforms which take precedence.
Sims will ignore their uniforms when on PTO or vacation, unless the Thread is marked as Evergreen.
Generic and Career Threads now have a toggle to enable them as an Evergreen uniform. This means that anytime a Sim spawns that matches the restrictions, they will wear the uniform. Regardless of whether it is work hours, all year round!
This should allow you to customize your townies’ fashion to fit a specific time period or style for ultimate immersion!
You can now set CAS Outfit Categories as the Clothing Source for a Thread. When categories are selected, you will no longer be able to modify the Thread’s mannequin. Instead, when this uniform is enforced an outfit from the Sim’s CAS category will be worn.
All restrictions are still compatible, which means you can create “casual Friday”, or enforce formalwear at venues, etc.
Create Spirit Days, Jean Days, or wear pink on Wednesdays by added restrictions for any day of the week. Multiple days can be selected, deselect all to ignore the date.
Region Restrictions allow you to assign uniforms to Sims in specific worlds. A uniform can be assigned to as many regions as you’d like. Deselect all to ignore the Sim’s current world.
Restrict a uniform to any of the four seasons regardless of weather. You can select as many seasons as you’d like.
(Requires Seasons)
When Sims autonomously request a hot or cold weather outfit, they will choose a new uniform with Weather Restrictions. Add the Hot, Cold, or Wet Weather restriction to apply during extreme temperatures, or during rain or snow.
Please note they are additive, so restricting to hot AND cold will prevent the uniform from being chosen.
(Requires Seasons or Snowy Escape)
Venue Restrictions allow you to assign uniforms to Sims at specific lot type, like Restaurants, Libraries, etc! A uniform can be assigned to as many venue as you’d like. Deselect all to ignore the Sim’s current venue.
Player Restrictions allow to select whether a Thread can be worn by either an NPC/Townie, or a selectable sim (Sims in your household). Make sure only one is selected. Deselect to ignore playable type.
Finally live your Plastics fantasy, or Twilight Rivalry. Create uniforms for specific groups of Sims by restricting to any Trait in the game (Occults, Rewards, Preferences, Hidden, etc). They are currently additive so adding multiple Trait restrictions will require the Sim to have all the traits to pass. Deselect all to ignore.
fashion.save
Force all uniform changes to be saved (uniforms are automatically saved when you save your game).
fashion.enforce
Force Sims that were assigned a uniform in the current zone and has changed to a different outfit to change back into their uniform.
fashion.refresh
Refresh all Sims uniforms in the current zone. This will apply new restrictions and cloned uniforms without needing to travel or go into CAS.
All Situation Jobs and Careers created by modders will appear in the restriction menus!
There are currently no known conflicts with existing outfit mods like MCCC or Bienchen’s Situation Outfits Begone.
New
Updated
The Outfit Merging as Accessory/Prop Templates feature that was introduced in 1.3 is now controlled by the “Enable Accessory Merge Mode” setting. When enabled, manually changing into Threads will merge into the Sim’s current outfit instead of choosing an everyday outfit. The setting will disable itself again the next time you restart the game. This is an advanced feature and requires you set up the merging rules on your Threads properly for the best effect, as shown in https://www.youtube.com/watch?v=aqfWkZR3B7Y
QoL Update: Added a toggle within Fashion Authority > Settings for Shift+Click requirement to see interactions on a Sim.
You will need to use the cheat “testingcheats on” if you have not enabled testing cheats already.
Fashion Authority now requires Lot 51 Core Library!
This library includes standard code used across all of my mods to stay optimized and help reduce conflicts with other creators’ mods as the Lot 51 collection grows. Future updates to Fashion Authority and other mods may require an update to the Core Library for compatibility (and vice versa) but will be highlighted in the release notes:
Fixes
Translations
Improvements
Fixes
Improvements